TRANSPIRE DYNAMICS · FLIGHT DYNAMICS CONCEPT SERIES · PART IV ORBITAL ASCENT · GRAVITY TURN · VIS-VIVA TRANSPIREDYNAMICS.COM

Pad to Orbit

An interactive, physically-grounded ascent simulator. Pick a launch stack, light the engines, and fly a closed-loop gravity turn from the pad to a stable low-Earth parking orbit — with live telemetry, staging events, and orbital elements computed in real time.

4 LAUNCH VEHICLES 6-DOF REDUCED · 2D PLANE SI UNITS · VIS-VIVA ORBITS SPECS VERIFIED JUN 2026
◂ Part III — MV-75 tiltrotor flight
SEC 01 · THE PROBLEM

Why getting to orbit is hard

Reaching orbit is not about going up — it is about going sideways fast enough that you keep missing the ground. A circular orbit at 200 km needs roughly 7.8 km/s of horizontal velocity. Climbing straight up wastes propellant fighting gravity and buys you almost no orbital speed; turning over too early drags you through thick air at high speed. The whole art of ascent is the gravity turn: pitch over just enough, just early enough, to trade altitude for speed efficiently.

AUTOPILOT OVERVIEWThis simulator flies an autopilot that targets a parking orbit for each vehicle, holding angle-of-attack low through the dense atmosphere, then pinning apoapsis and raising periapsis until the orbit closes. You can watch every number it balances, or take manual throttle control.
Engineering note — The rocket equation

The velocity a stage can add is set by its exhaust velocity (specific impulse \(I_{sp}\)) and how much of its mass is propellant — the Tsiolkovsky rocket equation:

$$\Delta v = I_{sp}\,g_0\,\ln\!\frac{m_0}{m_f}$$

Because \(\Delta v\) grows only with the logarithm of the mass ratio, brute-forcing orbit with a single stage is wildly inefficient. Staging — dropping dead tankage mid-flight — is what makes orbit practical, and is why every vehicle here sheds stages as it climbs.

Engineering note — Thrust, mass flow & altitude

Each engine here is modelled by its sea-level thrust and \(I_{sp}\); mass flow follows from

$$\dot m=\frac{F_{SL}}{I_{sp,SL}\,g_0}\qquad F(p)=\dot m\,g_0\Big[I_{sp,SL}+(I_{sp,vac}-I_{sp,SL})\big(1-\tfrac{p}{p_0}\big)\Big]$$

As ambient pressure \(p\) falls with altitude, thrust rises toward its vacuum value — which is why a first stage visibly gains punch as it leaves the atmosphere.

SEC 02 · THE MODEL

What the simulator computes

Flight is integrated in a planet-centred 2D plane with semi-implicit Euler at a small time step. Each frame the autopilot reads the current orbital state and commands a pitch and throttle; gravity, thrust and aerodynamic drag are summed and the state is marched forward.

Orbital elements come straight from the state vector via the vis-viva relation, so apoapsis and periapsis shown on the HUD are the true instantaneous orbit the vehicle is on — not a scripted animation.

Engineering note — Atmosphere & dynamic pressure

Density and pressure use an exponential isothermal model with scale height \(H\approx 8.5\,\text{km}\):

$$\rho(h)=\rho_0\,e^{-h/H}\qquad q=\tfrac12\,\rho\,v_{rel}^2$$

Crucially, drag and dynamic pressure use velocity relative to the co-rotating atmosphere — the vehicle lifts off already carrying ~407 m/s of eastward Earth-rotation speed. Max Q, the structural design driver, typically peaks here at 25–60 kPa, consistent with real launchers.

Engineering note — Gravity turn & orbital insertion

Guidance shapes the climb against the air-relative flight-path angle (so the rocket reads as vertical on the pad, not horizontal), commanding

$$\gamma_{cmd}=90^\circ\,(1-\tfrac{h_{ap}}{h_{ap}^{\,target}})^{0.9}$$

so the nose falls smoothly from vertical toward the horizon as apoapsis approaches target. Once apoapsis is reached the vehicle latches into insertion, regulating vertical speed to zero and throttling to pin apoapsis while the near-horizontal burn lifts periapsis. Insertion is declared when periapsis and apoapsis both clear the atmosphere.

SEC 03 · FLIGHT CONSOLE

Launch console

Select a vehicle, hit LAUNCH, and let the autopilot fly — or switch it off and work the throttle yourself. Use time-warp during the long insertion burn. Drag in the view to orbit the camera in free mode.

PAD-TO-ORBIT · REAL-TIME ASCENT
FALCON 9 BLOCK 5
Mission Elapsed
T- 00:00
PRELAUNCH
0 km ALT
407 m/s SURF
0 m/s VERT
km AP
km PE
0 km DOWNRANGE
THROTTLE 100%
DYN Q 0.0 kPa
PROPELLANT 100%
TWR 1.30
MACH 0.0
G-FORCE 0.0
MASS 0 t
STAGE 1
WARP
EVENT LOG
Feedback v1.17.9

Disclaimer

This is an independent educational concept demonstrator by Transpire Dynamics LLC. It is not affiliated with, endorsed by, or certified by the U.S. Army, Sikorsky, Lockheed Martin, or the U.S. Department of Defense.

All aerodynamic parameters are derived from publicly available, open-domain literature. Models are physics-based and derived from first principles, but optimized for real-time computation and not intended for full engineering analysis. High-fidelity work requires dedicated offline simulation tools.

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Flight Control

THROTTLE · AUTO
Autopilot ON

Vehicle

Time Warp

20×
100×

Camera

Chase
Pad
Onboard
Free Orbit

Overlays

Orbit Map
Profile
Plume
SEC 04 · REFERENCE

Vehicle specifications

Figures reflect publicly reported configurations, verified June 2026. Starship masses are V3 / Super Heavy estimates.

VehicleHeightDia.StagesLiftoff thrustPayload→LEO